The End Layout

The End layout map with four numbered guide points.1234

1: Player Start

Begin here and sweep nearby shelves quietly for tapes.

2: Central Computer

Return here after the required tape count is collected to unlock the damaged-room door.

3: Left Fire Alarm

Triggering an alarm can draw the Scratcher away; it has a cooldown, so use it deliberately.

4: Right Fire Alarm

The second alarm is on the opposite side, enabling a team to redirect the Scratcher before searching the other side.

The numbered route identifies the start, computer, and both confirmed fire-alarm positions. The map also shows tables, which can be used for hiding. The blue Orb icon belongs to an older map version; current progression is computer, unlocked door, ladder, then vent to Level 94.

Average Tape Spawn Reference

Average tape-spawn reference map with four numbered guide points.1234

1: Starting Area

Use this point to decide which shelf block the team searches first.

2: Computer Return

This is the central objective return point after the tape requirement is met.

3: Left Alarm Side

Use this side as one half of a split search after the Scratcher is distracted.

4: Right Alarm Side

Search this opposite side while the distraction gives the team space.

The colored dots show six-game observations, not fixed tape spawns. Use the numbers to split the room into a practical search order, then use the colored observations only as a secondary priority when checking shelves.

Resumen

Esta página reúne el mapa proporcionado de The End y la referencia de cintas. Las imágenes originales proceden del wiki Escape The Backrooms en Fandom y se muestran con atribución. Para conocer el orden completo de los objetivos y la estrategia de supervivencia, sigue Escape the Backrooms: El fin (actualizado).

Objetivo

Recoge las cintas, vuelve al ordenador y usa la puerta, escalera y conducto hacia el Nivel 94.

Nota

El marcador Orb es de una versión anterior; los puntos de color son observaciones, no garantías.