
1: Safe House
A house that could have a computer, and has no wretch.
2: Entrance to Level 10
The only entrance to Level 10. Opened after getting an Administrator Card from a wretch in the Abandoned Outpost.
3: Unsafe House
A house that could have a computer, but has a wretch.
4: Unsafe House
A house that could have a computer, but has a wretch.
5: Entrance to the Abandoned Outpost
The only entrance to the Abandoned Outpost. Unlocked after turning on all of the computers.
6: Safe House
A house that could have a computer, and has no wretch.
7: Unsafe House
A house that could have a computer, but has a wretch.
8: Gate Spawn
Where everyone spawns after the gate is discovered. Includes the terminal that shows which houses have computers.
9: Unsafe House
A house that could have a computer, but has a wretch.
10: Unsafe House
A house that could have a computer, but has a wretch.
11: Safe House
A house that could have a computer, and has no wretch.
12: Main Spawn
Where everyone spawns until the gate is discovered.
13: Unsafe House
A house that could have a computer, but has a wretch. Also has an entrance to The Hub.
14: Entrance to The Hub
The only entrance in the level to The Hub.
Map Overview
This map shows the complete layout of Level 9 (The Suburbs), featuring a house-based puzzle system. Players must navigate between Safe Houses and Unsafe Houses to find computers and avoid Wretches. For the full objective order and survival strategy, follow Escape the Backrooms: Level 9 (The Suburbs) & The Lab.
Spawn Points
- Main Spawn (Point 12): Where everyone spawns until the gate is discovered. This is the initial spawn point.
- Gate Spawn (Point 8): Where everyone spawns after the gate is discovered. Includes the terminal that shows which houses have computers.
Safe Houses
Safe Houses are houses that could have a computer, and have no wretch. These are safe to enter:
- Safe House (Point 1): A house that could have a computer, and has no wretch.
- Safe House (Point 6): A house that could have a computer, and has no wretch.
- Safe House (Point 11): A house that could have a computer, and has no wretch.
Unsafe Houses
Unsafe Houses are houses that could have a computer, but have a wretch. Enter with caution:
- Unsafe House (Point 3, 4, 7, 9, 10): Houses that could have a computer, but have a wretch.
- Unsafe House (Point 13): A house that could have a computer, but has a wretch. Also has an entrance to The Hub.
Important Entrances
- Entrance to Level 10 (Point 2): The only entrance to Level 10. Opened after getting an Administrator Card from a wretch in the Abandoned Outpost.
- Entrance to the Abandoned Outpost (Point 5): The only entrance to the Abandoned Outpost. Unlocked after turning on all of the computers.
- Entrance to The Hub (Point 14): The only entrance in the level to The Hub. Located in an Unsafe House (Point 13).
Objective
- Spawn at Main Spawn (Point 12)
- Explore houses to find computers
- Prioritize Safe Houses to avoid Wretches
- Enter Unsafe Houses carefully if needed for computers
- Turn on all computers to unlock the Abandoned Outpost entrance
- Enter the Abandoned Outpost to get the Administrator Card
- Use the Administrator Card to unlock the Level 10 entrance
Strategy
- Check the terminal at Gate Spawn to see which houses have computers
- Prioritize Safe Houses first
- Be extremely cautious when entering Unsafe Houses due to Wretches
- Use stealth and careful navigation to avoid Wretches
- The Hub entrance is in an Unsafe House, so plan your approach carefully
Level Information
Category: The Depths
Mechanic: Puzzle, Computer Activation, Entity Avoidance
Entities: Wretch
Difficulty: Medium to Hard (requires careful planning and stealth)
Note: The level features a unique house-based exploration system where players must balance finding computers with avoiding dangerous Wretches.

