Level 9 Map

1: Safe House

A house that could have a computer, and has no wretch.

2: Entrance to Level 10

The only entrance to Level 10. Opened after getting an Administrator Card from a wretch in the Abandoned Outpost.

3: Unsafe House

A house that could have a computer, but has a wretch.

4: Unsafe House

A house that could have a computer, but has a wretch.

5: Entrance to the Abandoned Outpost

The only entrance to the Abandoned Outpost. Unlocked after turning on all of the computers.

6: Safe House

A house that could have a computer, and has no wretch.

7: Unsafe House

A house that could have a computer, but has a wretch.

8: Gate Spawn

Where everyone spawns after the gate is discovered. Includes the terminal that shows which houses have computers.

9: Unsafe House

A house that could have a computer, but has a wretch.

10: Unsafe House

A house that could have a computer, but has a wretch.

11: Safe House

A house that could have a computer, and has no wretch.

12: Main Spawn

Where everyone spawns until the gate is discovered.

13: Unsafe House

A house that could have a computer, but has a wretch. Also has an entrance to The Hub.

14: Entrance to The Hub

The only entrance in the level to The Hub.

Map Overview

This map shows the complete layout of Level 9 (The Suburbs), featuring a house-based puzzle system. Players must navigate between Safe Houses and Unsafe Houses to find computers and avoid Wretches. For the full objective order and survival strategy, follow Escape the Backrooms: Level 9 (The Suburbs) & The Lab.

Spawn Points

  • Main Spawn (Point 12): Where everyone spawns until the gate is discovered. This is the initial spawn point.
  • Gate Spawn (Point 8): Where everyone spawns after the gate is discovered. Includes the terminal that shows which houses have computers.

Safe Houses

Safe Houses are houses that could have a computer, and have no wretch. These are safe to enter:

  • Safe House (Point 1): A house that could have a computer, and has no wretch.
  • Safe House (Point 6): A house that could have a computer, and has no wretch.
  • Safe House (Point 11): A house that could have a computer, and has no wretch.

Unsafe Houses

Unsafe Houses are houses that could have a computer, but have a wretch. Enter with caution:

  • Unsafe House (Point 3, 4, 7, 9, 10): Houses that could have a computer, but have a wretch.
  • Unsafe House (Point 13): A house that could have a computer, but has a wretch. Also has an entrance to The Hub.

Important Entrances

  • Entrance to Level 10 (Point 2): The only entrance to Level 10. Opened after getting an Administrator Card from a wretch in the Abandoned Outpost.
  • Entrance to the Abandoned Outpost (Point 5): The only entrance to the Abandoned Outpost. Unlocked after turning on all of the computers.
  • Entrance to The Hub (Point 14): The only entrance in the level to The Hub. Located in an Unsafe House (Point 13).

Objective

  1. Spawn at Main Spawn (Point 12)
  2. Explore houses to find computers
  3. Prioritize Safe Houses to avoid Wretches
  4. Enter Unsafe Houses carefully if needed for computers
  5. Turn on all computers to unlock the Abandoned Outpost entrance
  6. Enter the Abandoned Outpost to get the Administrator Card
  7. Use the Administrator Card to unlock the Level 10 entrance

Strategy

  • Check the terminal at Gate Spawn to see which houses have computers
  • Prioritize Safe Houses first
  • Be extremely cautious when entering Unsafe Houses due to Wretches
  • Use stealth and careful navigation to avoid Wretches
  • The Hub entrance is in an Unsafe House, so plan your approach carefully

Level Information

Category: The Depths

Mechanic: Puzzle, Computer Activation, Entity Avoidance

Entities: Wretch

Difficulty: Medium to Hard (requires careful planning and stealth)

Note: The level features a unique house-based exploration system where players must balance finding computers with avoiding dangerous Wretches.