Welcome to the complete guide for Level 3: The Electrical Station. This level is a dark, industrial maze filled with circuit breakers, locked gates, and the dangerous Hound entity.
Level 3 Walkthrough Video
Video Highlights:
- Circuit Breaker Locations: How to find all 9 breakers to open the exit.
- Pro Glitch: How to phase through walls to flip switches without entering dangerous rooms.
- Hound Strategy: Updated mechanics for the Hound (Nightmare difficulty warning!).
- Navigation Shortcut: A secret path to backtrack safely between areas.
Step-by-Step Text Guide
Your goal in Level 3 is to find and flip 9 Circuit Breakers to power up the exit gate. The map is divided into 3 phases/areas. For a visual reference to this route, see Level 3 Map.
1. The Circuit Breaker Panel
At the start, you will see a panel with 9 red lights.
- Objective: Every time you flip a breaker in the maze, one light turns green.
- Progress: Once all 9 lights are green, the final door opens.
2. Phase 1: The First 3 Breakers
Head into the first area. Check every room carefully.
- Wall Phasing Trick: Some breaker boxes are located on walls shared with the hallway. You don't always need to open the door! Try walking into the wall and pressing E blindly—you can often flip the switch through the brick wall, saving time and avoiding entities.
- The Hound (Doggy Bro): You will encounter a dog-like entity.
- Normal Difficulty: Shine your flashlight on it to blind it. It will whimper and run away. You can do this multiple times.
- Nightmare Difficulty: WARNING: You can only blind the Hound ONCE. After that, it becomes immune to light. Do not waste your flash!
3. Phase 2: The Item & Keycard Puzzle
After lighting the first 3 lamps, a gate opens to the next area.
- Looting: Check shelves for Almond Water and Flashlight Batteries. Sanity drains fast here.
- Inventory Management: Press 1, 2, or 3 to assign items to your hotbar. You must put items in slots to use them.
- The Breaker Puzzle: You will find a breaker box with colored wires (Red, Blue, Yellow, etc.). You need to cut/connect wires based on a nearby clue or just trial and error until the light turns green.
4. Phase 3: The Hound Chase & Shortcut
The final area is the most dangerous.
- The "Invisible" Hound: In the new update, the Hound does not despawn. It roams the halls.
- Audio Cues: Listen for growling or footsteps. If you hear it, turn off your flashlight and crouch, or get ready to blind it (if you haven't used your one charge).
- The Shortcut: Once you clear the back rooms, look for a side door that loops back to the Phase 2 area. This is a safer route than walking all the way back through the main Dog-infested hallway.
5. The Exit
Return to the main panel where you started.
- Check Lights: Confirm all 9 lights are green.
- Escape: The large metal gate next to the panel will now be open. Run through the tunnel to reach Level 4: The Abandoned Office.
Tips & Tricks for Level 3
- Gamma is your friend: This level is extremely dark. Turn your brightness/gamma up to spot Hounds early.
- Save your Battery: Flashlight batteries are scarce. Turn off your light when you are in a safe room or running back to the start.
- Don't fight the Hound unnecessarily: If you see the Hound far away, just back off. Only shine your light if it charges at you.
- Co-op Strategy: Split up to find breakers faster, but stay in pairs to watch each other's backs against the Hound.

