Part 1: The Transparent Hills (Race to the Castle)

Upon spawning, you are on a road winding through grassy hills. Your goal is the large water tower and the floating castle in the distance.

The Day/Night Cycle & Entities

  • Time Limit: You have exactly 3 minutes of daylight when you first spawn. Once night falls, the entities—wooden puppet children known as "Animations"—will emerge and kill you instantly.
  • Subsequent Cycles: After the first night, daylight only lasts 1 minute and 45 seconds.
  • The Restart Strategy: As mentioned in the video, if you are halfway through and the sun is setting, you can reload your save file. This resets the daylight timer back to the full 3 minutes, guaranteeing you enough time to reach the castle.

Survival & Safe Spots

If you get caught out at night, you must hide immediately:

  • Inside Houses: Hide under beds, on top of beds, or inside cabinets. Turn off the lights to prevent Animations from entering.
  • High Ground: Animations cannot spawn or reach high altitudes. The tops of steep hills are generally safe.
  • The Fence Glitch: Standing on fence posts often prevents the AI from detecting or reaching you.

The Van & The Juice

Halfway up the road, you will find a delivery truck. Enter the back to find Almond Water (Juice). Drinking this gives you a stamina boost. The truck will drive you part of the way up the hill automatically. Note: Recent updates prevent players from standing on the truck's roof.

The delivery truck in Level 94

Part 2: The Floating Castle

Once the truck stops or you reach the top of the hill, look for a rope hanging from the sky (press 'F' to interact, or aim for the circle on the ground). This teleports you into the Castle interior.

The Shape Puzzle

Inside the funhouse, you will find blocks with shapes (Star, Square, Circle) and corresponding floor slots.

PRO TIP: If the physics blocks feel too heavy or hard to push, try lowering your Frame Rate (FPS) in the settings. Higher framerates can sometimes make physics objects harder to move.

Part 3: The Clown & The Rollercoaster

After opening the door, you enter an amusement park area guarded by a Clown Entity.

Entity Mechanics: The Clown

  • Behavior: The Clown functions similarly to a "Weeping Angel." He attacks when you cannot see him (or if you turn your back). You must keep line-of-sight with him to freeze him in place.
  • Objective: A timer on the wall counts down from 100 seconds. You must survive until it hits zero, at which point the rollercoaster cart will arrive.

The Safe Spot Exploit (Cheese Strategy)

As shown in the video, you don't need to run around the room risking death.

  1. Jump the Railing: Near the entrance or the tables, you can jump over the railings onto the furniture.
  2. Invisible Wall: There is an invisible wall near the center pillar/stools. If you crouch-jump into this corner, the Clown's AI cannot reach you.
  3. Visual Settings: If the room is too dark, lower your "Shadow Quality" in settings. This renders the Clown as a bright white object, making him easier to track in the fog.
The Clown entity in the fog

Once the timer reaches 100 (or 0, depending on the display), the gate opens. Sprint to the coaster cart to exit the level and proceed to Level 6.

Escape the Backrooms: Level 94 Walkthrough Video

Video chapters
Player route notes
Things we check before pushing ahead

We use this as the quick “don’t make the same mistake twice” checklist. If your room, spawn, or prompt does not match the video, stop and check the normal route first—patches and co-op timing can make an old shortcut look tempting when it simply will not work.

Check 01
The Day/Night Cycle & Entities

Make sure this is actually the step you are on. If an item or prompt is missing, backtrack one room and check the inventory first.

Check 02
Survival & Safe Spots

Look around slowly before guessing. Props can hide chairs, switches, notes, and pickups; a second camera angle is usually faster than brute force.

Check 03
The Van & The Juice

Call out what was pressed, collected, or opened. It prevents the classic “we all thought somebody did it” reset.

Check 04
The Shape Puzzle

If a skip behaves inconsistently, leave it and take the intended route. A clean run beats getting stuck in geometry.

Multiplayer tips

At Level 94, keep Almond Water with the players taking the longest route and use houses as agreed cover when danger starts. Regroup at a house before moving toward the castle.

Encounter file

Entities in this level

What each entity does on this route, and the move that keeps the encounter under control.

Dangerous

Animation

How it appears here

Animations flood the Level 94 hills after curfew, making the houses temporary shelters rather than optional scenery.

How to avoid it

Reach a house before dark, hide under a bed or in a closet, and stay there even if an Animation forces the door open nearby.

Open entity dossier